Graphic design, branding & physical playing cards for Ida Thoft's game Promises, which was featured at Arts Electronica Festival in Austria (2018) and Plovdiv's Urban Games festival in Bulgaria (2019).
"Promises is a local multiplayer game by Ida Thoft for up to 15 players in which algorithmically composed vibration patterns takes primacy over the screen. Promises explores what local multiplayer games might look like when using algorithmic vibration as primary material for expression.
In Promises, objects circulate between the hands of the visitors. Objects and promises replace one another via the acts of trading, making attachments, and letting go. Just like vibration cuts through materials differentially, so does it cut through human bodies in often surprising ways. Preferences and meanings emerge. Take a break, use your hands to listen and tune into the subtle vibrations pulsating in the objects of Promises."

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