This year (2019) will be my third year organizing Gamerella. As co-organizer I am tasked with curating the workshop series, doing outreach, taking care of logistics, setting up the space and taking care of all the day-of tasks!
GAMERella is inviting self-identified women, gender non conforming game makers, people with different abilities as well as anyone who feels they haven’t had a chance to make a (video or board) game. To make sure our attendees feel inspired, supported, and safe, we have a workshop series leading up to the event, on-site mentors to assist with any issue, a safer space worker to help you through any personal or team problems, and a keynote speaker to make you dream!
This year’s theme is CONTINUE:
Although the number of diverse game developers is growing, there is still a long way to go to achieve equity in the industry.
Many people groups still feel intimidated by the gaming scene and find it difficult to participate in events like game jams. In 2013, GAMERella was conceived at the Montreal based TAG Lab to welcome people who are often marginalized in game-related spaces, and to prove that game jams are the safest, most exciting environments for creating small, innovative games in a short period of time. Everyone, including first-time game makers, is experimenting, learning, and sharing skills with others. We believe that GAMERella is a place to improve a skill, try risky and unconventional game design ideas, meet other developers, and above all, have fun.
The organizers of GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, TAG, has created five workshops involving the use of free or almost-free software, to be held at Concordia University in preparation for the event. The material in these workshops cover jam tips, game making and visual art.